Dead Space Creator’s Sequel Pitch Reportedly Rejected by EA
Glen Schofield, the creator of the original Dead Space franchise, has revealed that he recently approached Electronic Arts with ideas for continuing the series but was turned down, according to an interview with IGN. Sources indicate Schofield made his pitch with specific cost-saving proposals but ultimately found EA uninterested in pursuing another Dead Space title at this time.
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Detailed Proposal Included Significant Budget Savings
Speaking at the Gamescom Asia x Thailand Game Show, Schofield detailed his approach to the gaming giant. “I went to [EA] recently and they’re like no, we’re not interested anymore,” Schofield stated in the IGN interview. He explained that he proposed reassembling the original leadership team and utilizing assets from EA Motive, claiming this approach could save the company “30 to 40 million dollars on the idea that I have.”
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Creator’s History with the Franchise
Schofield’s connection to the series dates back to his role as executive producer at EA Redwood Shores in 2008, where he helped create the original Dead Space. According to his Wikipedia biography, he later founded Striking Distance Studios and created The Callisto Protocol before departing the studio in late 2023. He currently serves as director at Pinstripe Games and reportedly has multiple game concepts ready for development.
New Ownership Brings Renewed Optimism
The situation may be evolving following the recent acquisition of Electronic Arts by an investor consortium. Analysts suggest the $55 billion purchase by PIF, Silver Lake, and Affinity Partners could create new opportunities for previously rejected projects. “The fact that EA just got bought, I think, there’s an opportunity,” Schofield stated. “I’m already making calls.”
Broader Industry Context
This development occurs alongside other significant industry movements, including the UK government security breach affecting multiple sectors, the digital rights coalition filings addressing labor concerns, and the tech philanthropy partnership dissolution over political differences. Industry watchers suggest these parallel developments reflect the complex landscape facing game developers and publishers.
Future Possibilities for the Franchise
Schofield expressed particular interest in developing Dead Space 4 among his various concepts, while also suggesting the franchise should expand beyond gaming. “Dead Space needs to be adapted to different mediums – movies, TV series, it would be great,” he noted. Despite the initial rejection, he remains optimistic about the IP’s future under new ownership, stating, “I don’t know where EA’s head is right now, but I am more optimistic because somebody new could buy [the Dead Space IP].”
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