According to Wccftech, legendary game creator Hideo Kojima has expressed serious doubts about whether his upcoming horror game, OD, will actually succeed. In a recent interview translated by Automaton, Kojima stated he “can’t say exactly what it is yet, nor do I know if it will work out.” He explained that while his past games like Metal Gear Solid and Death Stranding were unique in concept, their underlying systems were familiar. With OD, his studio is attempting to completely change the service model from the ground up, which he admits will be “quite challenging.” Kojima also teased that the game’s mysterious trailer is full of hints for players to decipher, though no release window or concrete details have been provided.
Kojima’s Big Gamble
Here’s the thing: when the guy who invented the stealth action genre and made a hit out of a “strand type” delivery simulator says he’s not sure if something will work, you should probably pay attention. It’s not false modesty. He’s basically admitting that OD isn’t just a new game—it’s a potential new format. Changing the “service model” could mean anything from how the game is delivered and updated, to how players interact with it and each other, to its very business model. That’s a far bigger risk than just making a scary game with a weird story.
Why This Is Exciting
And honestly? This uncertainty is the most exciting thing about it. The horror genre, for all its great entries, has been pretty stagnant at a systemic level. We’re still largely playing variations on the survival horror template Resident Evil perfected decades ago. Kojima’s track record is all about using gameplay mechanics to create feelings other games ignore—paranoia, connection, isolation. So what core horror feeling is he trying to engineer that requires blowing up the whole service model? Fear of the unknown, maybe. Or a shared, persistent dread. Who knows! But that’s the point.
The Long Road Ahead
Now, don’t hold your breath for answers anytime soon. Kojima Productions just launched Death Stranding 2 this year, and a PC port announcement is likely on the horizon. A project this experimental is going to be on the back burner, simmering. But that’s fine. Frankly, we need more high-profile creators willing to say, “This might fail, but it’s worth trying.” In an industry obsessed with safe sequels and live-service clones, that kind of creative honesty is itself a breath of fresh air. I think OD might be less of a traditional “game” and more of an evolving platform or experience. Whether it works out or not, the attempt is what matters.
